AI Insights · Timothy · July 2024
Top 5 Idler Games in Latin America Q2 2024
Discover how the top 5 Idler Games performed in Latin America during Q2 2024, with insights on their downloads, revenue, and active users.
ARTICLE BODY
In the second quarter of 2024, the top 5 Idler Games in Latin America showcased varied performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of the trends observed.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw notable fluctuations. Weekly revenue peaked at approximately $10K in early April and stabilized around $9K by the end of June. Downloads showed an initial spike to 38K in mid-April, dipping to 24K in early May, and then rising again to 43K by the end of June. Weekly active users started at 94K, dropped to a low of 67K in early May, and recovered to 90K by the end of June.
Gold and Goblins: Idle Games, also from AppQuantum Publishing Ltd, experienced a decline in weekly revenue from $8.6K in early April to around $6.2K by the end of June, with a slight increase to $7.8K mid-June. Downloads initially fell from 23K to 12K in early May, then surged to 34K by mid-June. Weekly active users increased steadily from 67K to 94K over the quarter.
Idle Mafia by DianDian Interactive Holding showed a consistent increase in both downloads and active users. Downloads rose from 5K to 19K, while weekly active users climbed from 26K to 58K. Revenue trends were more volatile, starting at $4.8K and peaking at $7.9K in early June before settling at $5K by the end of the quarter.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited had a significant increase in downloads, peaking at 80K in late April before stabilizing around 27K by the end of June. Revenue followed a similar pattern, starting at $3K, peaking at $10K in mid-May, and then decreasing to around $3.7K by late June. Weekly active users peaked at 123K in late April and ended the quarter at 64K.
My Perfect Hotel by SayGames LTD dominated in terms of downloads and active users. Downloads remained robust, ranging from 404K to 599K throughout the quarter. Revenue saw a steady increase from $4.9K to $6.6K. Weekly active users started at 1.7M, experienced a slight dip to 1.3M in May, and recovered to 1.3M by the end of June.
For more detailed insights and data, visit Sensor Tower.